From my recent trip.
It’s been way too long since I’ve updated this blog, but this past year was probably the busiest yet. I seem to spend more time editing my coopNotes blog, but I have some personal projects I’m starting up again and will start posting again soon.
The big news is that after 2.5 years at Sega, I’m now working at Lucas Arts and having a really amazing time here. Other than the perk of being able to swim every day at lunch, I think they team I’m on has some of the brightest, talented people I’ve worked with to date.
I’ve just started scanning in one of my treasured sketchbooks. I like to impose limits on myself for any kind of creative endeavor. I started this sketchbook in 1994 during art school. It was motivated by a log Edward Hopper used to record the sale of his paintings. He’d sketch out his painting in a notebook with the date, sale price, and buyer. Something about these drawings were incredibly elegant.
I carried this with me, with a few brushes and a portable watercolor kit of only charcoal gray watercolor, which gives the look of something drawn and built up. It also gets really dark, avoiding the bad impressionist style that has relegated watercolor to a lesser art.
Most of these are drawn from life as preliminary sketches for paintings.
I used to be an obsessive sketcher. I also did a ton of small studies of subject matter i wanted to paint, or to really cement the memory into my head using either black and white gouache (horrid stuff that could like really beautiful, but scorned all attempts at elegance) or charcoal gray watercolor on saunders waterford hot pressed paper (90 or 140lb). I see now my geeking out on technology even started with finding the perfect tool for the job.
This is a picture of David, a guy I used to paint with..interesting guy..he painted in what seemed to be a former brothel, complete with individual booths all in a row. It seemed the perfect place to be derivative of Hopper.
This all took me back once I saw Michael Scherotter’s podcast on journaling..
I came across these old ads I worked on since thinking about typography has made me a little nostalgic for my ad days. I definitely miss the collaboration that went on and the great teams of people I worked with. On these ads, back in the dark days of 3d, I did the artwork on the 2 3d pieces, and the logo for mobic. It’s funny, after seeing Helvetica. My main goal with that logo was to avoid, at all costs using either Eurostile or Helveltica Neue Extended Italic in a logo, which, in the pharmaceutical industry, was always a danger. The contact lens type thing I did in a combination of Animation: Master and Cinema 4d. The seem pretty dated at this point, but hey, doing 3d renders on an underpowered mac was a challenge.
i haven’t been posting a lot as the combo of work and class, and maintaining the class blog has been demanding. I’ve been finding some good animation resources though on it and will at some point consolidate them in one spot..
Despite being more competent than the aforementioned pillbugs, massive layoffs happened at Shaba, which, while not unexpected, was disappointing, as we were about the venture forth onto the cinematic leg of the project. And with Matt Aldrige’s brilliantly constructed models, it seems a shame to just abandon them without putting a little life into them.
But time for a new chapter. I’ll be starting up on a challenging project for FCB, possibly doing some teaching, and continuing to scout out places to hang my hat. Stay tuned for news of what’s to come, and for those of you lurking about with an opinion or two, what are you waiting for. Rip apart that reel. It won’t improve on its own.
A hectic week shuttling back and forth to the hospital, but here they are..
Griffin is on the right, and his younger sister (by a minute) is on the left.
I’ve been a little tied up lately, but for good reason..the twins arrived last night, Griffin, 5lbs, 13 oz, and his sister Laurel, 5 lbs 3 oz.
They’re too cute for words and already have a ton of personality! Laurel has really delicate features and is very calm and tranquil (for now). Griffin looks a lot like his brothers with very sharply defined features. Pictures to come once life calms down a bit.
and…another game shipped. Boy that was a lot of work! On this game I did the a bunch of cutscenes, some movement on donkey and shrek, the character of the black knight and quite a bit of rigging and facial setup. It was pretty fun animating all these crazy characters from Shrek, and the animators at Shaba really pulled together despite a frightening amount of tech challenges and made something that’s really fun to play (and watch).